
CoC · Call of Cthulhu TTRPG · Cthulhu
Call of Cthulhu
Call of Cthulhu is investigative horror set in the Cthulhu Mythos. You take on the roles of librarians, detectives, and scholars who pursue strange clues and confront things that humanity was never meant to understand. The stories centre on creeping dread, clever choices, and the cost of curiosity. Death is a possibility, as is losing your grip on reality. It’s ideal if you seek mystery with substance, grounded characters, and a slow build-up. It firmly belongs in cosmic horror, where knowledge is perilous and victory often means merely surviving the night.
A session feels like a sharp detective story that becomes increasingly unsettling. Your group interviews NPCs, sifts through records, explores eerie locations, and tests their resolve when the unknown emerges. Tension builds through atmosphere and roleplay, rather than endless combat. It’s suitable for newcomers and veterans alike, small birthday groups, and company teams who enjoy solving problems collaboratively. A professional Game Master establishes the tone you desire, from pulp-inspired action to bleak dread, while ensuring that adult themes are handled respectfully. Expect a cinematic, collaborative thriller that you will discuss long after.
How to play Call of Cthulhu
The core mechanic uses percentile dice. Each skill has a percentage. You roll two ten-sided dice to create a number from 1 to 100, succeeding by rolling equal to or under your skill. More challenging tasks require better results. The Game Master calls for Sanity rolls when the unnatural intrudes. Success keeps you steady, while failure costs you composure, making choices riskier. Combat is quick and dangerous, so investigation, planning, and escape are crucial. You can push some failed rolls for another attempt at greater risk, and the GM may add bonus or penalty dice depending on the situation.
Players bring curiosity, a character concept, and a willingness to take notes and follow leads. A professional Game Master prepares locations, suspects, timelines, and handouts, and runs NPCs with nuance. In a one-shot lasting about 3 to 4 hours, expect a tightly woven mystery with clear stakes and a decisive conclusion, often with high danger. Campaigns develop slow-burn conspiracies, recurring allies and foes, and long-term consequences for body and mind. Your GM can adjust pacing, clue density, and scare level to suit your group. Learn about different GM playstyles to find what suits you best.




Common questions
Do I need to know the rules to play Call of Cthulhu?
No. A professional Game Master will teach you the essentials in just a few minutes and keep the game flowing. You roll percentile dice, compare them to your skills, and follow the clues. We can provide pre-generated investigators or assist you in creating one quickly. If you have played D&D or other RPGs, transitioning to investigation-focused gameplay is straightforward. You bring curiosity and a willingness to take notes. The GM manages the rules so you can concentrate on your choices and the atmosphere.
Which edition will we use, and can you run 6th edition or d20?
Most of our Game Masters run 7th Edition because it is clear, flexible, and supported by current scenarios. If you prefer 6th Edition or the d20 version, please mention it in your request. Several GMs can run older editions or convert classic modules to maintain the original feel. You can browse available Game Masters and check which editions they list on their profiles here: find a Game Master.
How deadly is it, and how does Sanity function?
Call of Cthulhu is inherently dangerous. Combat is quick and can be deadly, and the Sanity system monitors how exposure to the unnatural impacts your mind. Losing Sanity alters how your investigator manages stress and can result in either temporary or permanent conditions. It’s not a bloodbath unless you request it. Your GM adjusts the level of danger, provides options for retreat, and assists you in introducing a new character if necessary, ensuring that tension remains high without compromising the enjoyment.
What sets Call of Cthulhu apart from D&D?
In D&D you often solve problems through combat, gaining levels, and collecting gear. In Call of Cthulhu, you investigate, interview, research, and avoid direct confrontations when possible. Skills are represented as percentages rather than classes, and improvement is gradual. Magic is uncommon, risky, and often comes at the cost of Sanity. Many scenarios conclude without a boss fight. Success might mean stopping a ritual, saving a bystander, or simply making it out alive. The tone leans more towards realism and dread than heroic fantasy.
What group size and session length are most effective?
It works well with 3 to 5 players. With two, the game has a tight, careful feel. Six is manageable if everyone takes clear roles like face, researcher, and scout. A one-shot typically lasts 3 to 4 hours, which is enough for a complete mystery with a conclusive ending. Campaign sessions are of a similar length, featuring threads that carry over between episodes. Our Game Masters adjust clue density, difficulty, and time pressure to ensure the story fits your time slot and level of engagement.
Is it suitable for teens, and how frightening can you make it?
Content may include violence, distress, and occult themes, so it is not suitable for children. Mature teens can participate if the group agrees and a guardian approves. Before the game, your GM will check comfort levels and establish lines and veils. We can focus on suspense rather than gore, or maintain a pulpier style with fewer grim outcomes. To align the intensity and tone with your preferences, browse GM playstyles and mention your preferences when booking.
Booking Form
Sent!
Nat 1, give it another go!
Please try again or email info@storyforgers.nz