
Doctor Who TTRPG · Doctor Who: Adventures in Time and Space
Doctor Who: The Roleplaying Game
Travel anywhere and anywhen. This licensed game celebrates hope, humour, and curiosity as you explore strange worlds, meet unforgettable aliens, and solve problems with heart. A session feels like an episode: a mystery to unravel, sharp twists, and a meaningful choice at the end. It works for lifelong fans and total newcomers. Play your own time travellers, companions, or a UNIT-style team. Light-hearted, family-friendly, and great for birthdays, team events, or regular game nights, online or in person.
A professional Game Master sets the scene, paces the adventure, and keeps time travel fun instead of confusing. Expect vivid NPCs, clever clues, and space for your character’s voice. If you want a particular mood, from whimsical to tense, browse our Game Masters and pick a fit.
How to play Doctor Who: The Roleplaying Game
You roll two six-sided dice, add a suitable Attribute and Skill, then try to meet a difficulty set by the Game Master. On your turn, state what you want to do, then roll only when the outcome is uncertain. In tense scenes, the order is talking first, then moving, then performing tasks, and finally fighting. Story Points allow you to influence luck, create minor advantages, or avoid the worst outcomes, keeping the tone clever and fast.
You bring a character idea, curiosity, and a willingness to improvise. A professional Game Master provides prepared mysteries, vibrant locations, and friendly safety tools. One-shots use pre-generated characters if you prefer, focus on a tight crisis, and conclude in one session. Campaigns develop arcs across time and space, deepen relationships, and reward your choices. You can choose GM playstyles that lean towards dialogue-driven intrigue or action-packed chases to suit your group.


Common questions
Do I need to know about Doctor Who to enjoy this?
No. A love of clever stories is all you need. The Game Master provides a brief overview of key concepts like sonic gadgets, regeneration, and what UNIT is, before presenting you with a clear problem to solve. Fans will recognise references to the show, but nothing depends on extensive lore. You can use pre-generated characters or create simple originals quickly. The tone values curiosity, quick thinking, and kindness, making it easy for newcomers to join in.
How does this differ from D&D?
Expect significantly fewer tactical battles. Most conflicts are resolved through conversation, investigation, chases, or outsmarting a threat. Initiative prioritises talking and running, making violence a last resort. There is minimal rules complexity regarding positioning or loot. Story Points allow players to influence luck or introduce small helpful details. Adventures are structured like TV episodes, featuring mysteries and meaningful choices. If you wish to compare systems before booking, check out the game systems overview.
Can we play as the Doctor or create our own team?
Yes. Your group can take on the role of an existing Doctor and companions, create a brand-new Time Lord with friends, run a UNIT-style squad, or play ordinary people caught up in unusual events. A professional Game Master ensures everyone has a chance to shine, even if one character is larger than life. If you opt for an established Doctor, the group agrees on tone and boundaries from the outset, keeping it collaborative and enjoyable for everyone.
How does time travel function without causing confusion?
Scenes are structured around clear objectives and timeframes, ensuring that cause and effect remain understandable. You can revisit earlier moments when it enhances the narrative, and the GM monitors consequences and highlights potential paradoxes. Major fixed points are honoured, while minor adjustments can create intriguing ripples. Story Points enable convenient flashback-style details, such as having the right tool. Choose a GM whose puzzle style aligns with your preferences on the GM playstyles page.
Which edition do you run, 1st or 2nd?
Most Game Masters run the 2nd Edition from 2021, which streamlines rules, refreshes Traits, and updates material to recent seasons. If you prefer the 1st Edition, also known as Adventures in Time and Space, that can be arranged on request. The core feel, brains-first problem solving, remains the same either way, so you can join with no prior preparation. If your group owns specific books or characters, please mention that when booking, and the GM will match your edition.
Is it suitable for families and light on combat?
Yes. The default tone is hopeful and clever rather than violent. The rules prioritise conversation, investigation, and quick thinking as the first tools to use, and most foes can be escaped, convinced, or outwitted. Threats can feel eerie without graphic detail. The Game Master checks your comfort levels and adjusts the content from whimsical to tense. It works well for mixed ages and for work teams that prefer cooperation over conflict.
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