Dungeon Crawl Classics

DCC · DCC TTRPG · Dungeon Crawl Classics TTRPG

Dungeon Crawl Classics

Dungeon Crawl Classics is dark fantasy with a pulp heart. Every delve feels raw and risky. You weigh torches and rations, probe strange idols, and face monsters that do not follow neat rules. Magic is powerful but unpredictable, and every roll can twist the story in surprising ways. Sessions move quickly, with clear stakes, table rulings, and significant consequences. You come to explore and outwit as much as to fight, and the rewards feel well-earned.

Ideal for curious newcomers and veterans seeking a tougher crawl. It excels for birthday groups and corporate teams as it encourages teamwork and laughter when plans go awry. A professional Game Master can adjust the tone from grim to gonzo, teach as you go, and maintain a brisk pace. Ready to choose your guide? Meet our Game Masters.

How to play Dungeon Crawl Classics

The core is straightforward. The Game Master describes the situation. You state what you attempt. Typically, you roll a twenty-sided die, add a bonus, and aim to meet or exceed a target number. Attacks, saves, and checks operate this way. DCC also employs a dice chain like d16 or d24 when advantages or penalties come into play. Critical hits, fumbles, and spell results are derived from flavourful tables, making outcomes feel unpredictable and memorable.

You bring a character concept, curiosity, and a willingness to take risks. The Game Master provides the adventure, maps, rulings, and all the unusual dice. One-shots often utilise the famous funnel, where each player controls a handful of zero-level villagers, and the survivors evolve into heroes. Campaigns concentrate on hard-won levels, patrons, scars, and treasure that influence your choices between sessions. For remote tables, see online play options.

Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Common questions

Do I need to know the rules or own the quirky dice?

No. A professional Game Master teaches you what you need as you play. The core loop is simple and quick to learn. Character sheets are clear, and you will only use a few numbers for each roll. DCC uses unusual dice like d16 and d24, but you do not need to bring any. Your Game Master provides physical sets or uses a digital roller that manages them for you. For remote tables, see supported tools on online play platforms.

What is a "funnel," and is it necessary for us to play one?

A funnel is an exciting zero-level kickoff where each player takes on the role of a few ordinary townsfolk. You venture into a perilous dungeon, and those who survive become your level 1 heroes, complete with scars and stories. It's ideal for one-shots and new groups as it quickly teaches the game and fosters immediate investment. However, running a funnel isn't mandatory. Campaigns can also begin at level 1 or 2, using pre-generated characters if you prefer. Both approaches suit a 3 to 4 hour session.

How is Dungeon Crawl Classics different from D&D 5E?

DCC is more unpredictable and has a classic feel. There are fewer safety nets, leading to greater highs and lows. Exploration, resource management, and decisions made at the table have more significance. Warriors can perform Mighty Deeds that allow for creative stunts. Thieves depend on luck and skills that vary by background. Magic is unpredictable, with tables influencing each spell cast. There are fewer character options on paper, but more opportunities for discovery during play. The aim isn't balance; it's about creating tension. If you enjoy taking risks, solving puzzles, and experiencing memorable dice rolls, DCC truly excels.

How lethal is it? Will my character perish?

Low levels can be perilous, particularly in a funnel, where losses are anticipated and enjoyment is key. Beyond level 1, caution, scouting, and inventive strategies are just as crucial as your armour. The Luck ability can be utilised to shift the balance when it matters most. A skilled Game Master signals threats and adjusts danger to suit your group’s comfort level. You will encounter genuine stakes, but you will receive fair hints and opportunities to withdraw. While death is a possibility, survival will feel well-deserved.

How does magic function in DCC?

Spellcasting is powerful and unpredictable. You roll to cast, and the result determines how strong the effect is, or whether it goes wrong. Wizards have mercurial magic, so each spell behaves a little differently for them, and repeated casting can lead to corruption. Clerics call on their deity and risk disapproval if they push their luck. There are interesting spell and misfire tables, but you do not need to memorise them. Your Game Master guides outcomes quickly at the table.

Is DCC suitable for children or groups with varying experience levels?

Yes. The rules are easy to learn at the table, and the game encourages teamwork and curiosity. The tone can be adjusted from spooky to light-hearted, with less gore and more problem-solving for younger players. Experienced players appreciate the improvisation while newcomers learn through experience. Let your professional Game Master know the vibe you’re after, and they will customise encounters, clues, and consequences accordingly. To explore different tones and approaches, check out GM playstyles.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Nat 1, give it another go!

Please try again or email info@storyforgers.nz

Genres you can play in Dungeon Crawl Classics

  • Survival

    Chilly nights, empty packs, and tough decisions. Survival stories challenge your resilience and teamwork as you manage supplies, outwit…

    View genre: Survival
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Medieval

    Knights, castles, guild halls, and the burden of oaths. Feudal politics, harsh winters, and hard-earned honour, much like Game of Thrones…

    View genre: Medieval
  • Pulp

    Action-packed excitement, nail-biting pursuits, mysterious villains, and deadly traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

Similar gaming systems

  • Shadowdark

    • Dark Fantasy +7
    • 2 – 6 players
    • Simple rules

    Shadowdark is classic fantasy with a contemporary touch, designed for intense, torch-lit dungeon explorations and perilous decisions. Easy to grasp, quick to play, and deadly enough to keep you on your toes. Imagine The Witcher’s dark atmosphere combined with traditional treasure hunting and monster hunting.

    View system: Shadowdark
  • Forbidden Lands

    • Survival +6
    • 2 – 5 players
    • Moderate rules

    Explore a cursed wilderness in an open-world survival fantasy, charting it hex by hex and scavenging to survive another day. Imagine Skyrim with tougher decisions and less magic. A professional Game Master transforms ruins, rivals, and hunger into hard-earned treasures and stories you'll be proud to share.

    View system: Forbidden Lands
  • Cairn

    • Exploration +6
    • 2 – 6 players
    • Simple rules

    Explore haunted forests and crumbling ruins with Cairn, a rules-light fantasy RPG that emphasises careful choices and hard-won treasure. It is quick to learn, gritty in play, and centred on discovery and survival. Imagine the grounded, monster-haunted paths of The Witcher, but without the flashy magic.

    View system: Cairn
  • Mörk Borg

    • Dark Fantasy +7
    • 2 – 6 players
    • Simple rules

    Mörk Borg is a rules-light, doom-metal fantasy where the world decays and you strive to survive another night. Brutal, fast, and stylish, it plays like Dark Souls seen through a tattered black-metal zine. Ideal for grim one-shots or a doomed mini-campaign.

    View system: Mörk Borg
  • Symbaroum

    • Dark Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Symbaroum is a dark fantasy about treasure hunters and templars exploring a cursed forest where every spell taints the soul. Think The Witcher, but with an emphasis on survival, corruption, and tough decisions. Ideal for groups seeking danger, intrigue, and discovery.

    View system: Symbaroum
  • Warhammer Fantasy Roleplay

    • Dark Fantasy +7
    • 2 – 6 players
    • Comprehensive rules

    Warhammer Fantasy Roleplay immerses you in the Old World, a grim, disease-ridden realm filled with cults, corruption, and tough decisions. Imagine The Witcher, but with darker humour and even worse odds. Expect gritty investigations, deadly battles, and chaotic magic, all led by our Game Masters.

    View system: Warhammer Fantasy Roleplay
  • Dungeon World

    • High Fantasy +5
    • 2 – 5 players
    • Simple rules

    Quick, story-driven fantasy where heroes make daring choices and the dice add an element of risk. If you enjoy The Lord of the Rings, you'll love thrilling quests, exploring ruins, and facing tough decisions. Ideal for both newcomers and seasoned players seeking fast-paced action and collaboration.

    View system: Dungeon World
  • Heart: The City Beneath

    • Dark Fantasy +6
    • 2 – 5 players
    • Moderate rules

    Descend into the City Beneath, a living labyrinth of hunger, miracles, and ruin. Heart is dark fantasy and survival horror where obsession shapes your choices and the world transforms you. If Annihilation's strange wilderness captivated you, this brings that sensation to the table.

    View system: Heart: The City Beneath
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Game Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you keen?