Fate

Fate · Fate Core

Fate

Fate is a narrative roleplaying game designed for bold action and significant character moments. You determine what is most important about your heroes and the world, and then the story propels forward with fast-paced scenes and dramatic choices. A session feels like an exhilarating adventure film, featuring quick setups, collaborative twists, and space for quips and emotion. Our Game Masters highlight each player, maintain a brisk pace, and adjust the tone from lighthearted to gritty, ensuring the table remains engaged.

Fate is ideal for both newcomers and veterans, accommodating mixed groups, parties, and team events. It excels in thrilling capers, superhero escapades, urban fantasy, or mysteries with supernatural elements. A professional Game Master provides thorough preparation, adaptable improvisation, and clear direction, allowing you to concentrate on ideas and roleplay. Ready to find the perfect match? Browse our Game Masters who run Fate across various styles and themes.

How to play Fate

At the table, you roll four Fate dice, each showing a plus, minus, or blank. Add them to a skill rating and try to meet or beat a target set by the Game Master or an opponent’s roll. On your turn, you state what you want, roll, and together describe the outcome, from clean success to success at a cost. Your character’s aspects come into play when you spend fate points for a reroll or a bonus, and the Game Master can offer compels to hand you points when trouble strikes.

Players bring a character concept, a few defining aspects, and a goal for the session. Our Game Master teaches the rules as you go, helps shape aspects that matter, frames scenes, and keeps stakes clear. One-shots focus on quick character creation and a complete caper in 2 to 3 hours. Campaigns add collaborative setting creation, recurring foes, and milestones for growth. We can use Fate Core, the lighter Fate Accelerated, or Fate Condensed, depending on your group. Playing online? We use shared sheets and dice rollers on tools listed here: online play platforms.

Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Common questions

I've never played Fate. Will I be confused?

You will be fine. A professional Game Master teaches Fate as you play. You only need a character idea and a sense of what your hero is about. The GM guides you through quick character creation, explains the aspects, shows you how to roll the four Fate dice, and prompts you with choices. Expect to be making confident moves within the first scene. If you’re looking for someone who specializes in onboarding new players, browse our Game Masters and check out Fate one-shots or teaching sessions.

How does Fate differ from D&D or Pathfinder?

Fate prioritises story choices. There are no classes, and fewer tactical rules to manage. You act using broad skills or approaches, rather than lists of powers. Scenes utilise abstract zones instead of a battle grid. Harm is measured with stress and consequences, meaning setbacks influence the narrative. Players often create advantages to set up significant moments, and compels introduce drama. If you enjoy quick, collaborative problem solving and cinematic battles, Fate is an excellent choice. If you prefer detailed positioning, D&D provides more of that.

Which edition of Fate will we use for our game?

Most tables use Fate Core or Fate Condensed. Fate Core provides a comprehensive skill list and traditional options. Fate Condensed offers a modern, streamlined approach that many GMs prefer. Fate Accelerated employs six approaches such as Clever or Forceful, making it ideal for a lighter atmosphere or younger players. Your Game Master will recommend a version based on your group and theme. Please share any preferences when you make your booking. To align rules with table culture, explore GM playstyles and choose a GM whose style resonates with you.

What do "aspects" and "fate points" actually do?

Aspects are brief truths about your character or the situation, such as Former Thief or Warehouse Ablaze. When an aspect would be beneficial, you can spend a fate point to reroll or gain +2, known as an invoke. The GM can also present a compel, where an aspect causes trouble in exchange for a fate point. You can create advantages to introduce new aspects into scenes and earn free invokes. This keeps the dice light and the narrative at the forefront.

What group size and session length work best for Fate?

Fate runs smoothly with 2 to 6 players. One-shots typically last 2 to 3 hours, which is sufficient for character creation and a complete caper. With two players, you experience focused, character-driven play. With four or five, teamwork and banter come to the fore. At six, the GM keeps scenes brisk so everyone gets to act frequently. Campaigns maintain the same session length, incorporating downtime and milestones between adventures.

Is Fate suitable for children or mixed-age groups?

Yes. Fate's rules are straightforward and the tone can be adjusted. For younger players, Fate Accelerated is effective as it employs simple methods. Teenagers and adults often prefer Fate Core or Condensed. A professional Game Master ensures boundaries are respected, maintains age-appropriate content, and simplifies complexity to suit attention spans. Reading requirements are minimal, the dice mechanics are straightforward, and turns progress quickly, which helps keep mixed-age groups engaged.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Nat 1, give it another go!

Please try again or email info@storyforgers.nz

Genres you can play in Fate

  • Pulp

    Action-packed excitement, nail-biting pursuits, mysterious villains, and deadly traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Space Opera

    Epic sci-fi drama set among the stars, featuring brave pilots, heroic rebels, tyrants wielding planet-destroying weapons, and a crew that…

    View genre: Space Opera
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring brave oaths…

    View genre: Heroic

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

Similar gaming systems

  • Savage Worlds

    • Pulp +7
    • 2 – 6 players
    • Moderate rules

    Savage Worlds powers quick, cinematic adventures across any genre. Pursue cultists, duel desperados, blast aliens, or don a cape, all using one streamlined system. Imagine the energy of Indiana Jones at the table, expertly tailored by a professional Game Master for your group.

    View system: Savage Worlds
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • Comprehensive rules

    Starfinder is Paizo’s science-fantasy adventure filled with blaster battles, spell-slinging technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters lead you through bizarre worlds, daring heists, and alien enigmas that reward collaboration and courageous decisions.

    View system: Starfinder
  • Mutants & Masterminds

    • Superhero +7
    • 2 – 6 players
    • Comprehensive rules

    Mutants & Masterminds allows you to create any superhero, from a street vigilante to a cosmic guardian, and then engage in daring rescues, solve clues, and partake in high-flying battles. Imagine The Avengers, but featuring you, tailored to your style by a professional Game Master.

    View system: Mutants & Masterminds
  • Star Wars: The Roleplaying Game

    • Space Opera +7
    • 2 – 6 players
    • Moderate rules

    Blast stormtroopers, race TIE fighters, and swashbuckle across the galaxy in West End Games' classic D6 Star Wars RPG. Fast-paced, pulpy, and cinematic, it captures the essence of the original trilogy. Ideal for daring heists, Rebel missions, and family-friendly adventures with 2 to 6 players.

    View system: Star Wars: The Roleplaying Game
  • City of Mist

    • Urban Fantasy +7
    • 2 – 5 players
    • Moderate rules

    City of Mist is an urban fantasy noir where your crew investigates crimes while harnessing mythic powers. Imagine American Gods set in rain-soaked back alleys. A professional Game Master crafts mysteries, moral dilemmas, and cinematic action tailored to your group.

    View system: City of Mist
  • Triangle Agency

    • Supernatural +7
    • 2 – 5 players
    • Moderate rules

    Clock in, hunt the impossible, then argue with compliance. Triangle Agency is a surreal paranormal investigation RPG where corporate policy collides with reality-bending threats. Imagine Control’s bizarre bureaucracy meets field operations. Ideal for groups who appreciate mystery, dark humour, and an atmosphere of creeping dread.

    View system: Triangle Agency
  • Scum and Villainy

    • Space Opera +7
    • 2 – 5 players
    • Moderate rules

    Scum and Villainy is a fast-paced, cinematic space-opera heist game where your crew undertakes daring jobs, evades syndicates and the Hegemony, and keeps the ship in the air. Imagine Firefly with effective tools for teamwork and conflict. Ideal for one-shots or ongoing campaigns.

    View system: Scum and Villainy
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises story with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, neon cyberpunk, or pulpy space opera, ranging from heists to heroics. Imagine sweeping adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • DC Heroes

    • Superhero +7
    • 2 – 6 players
    • Moderate rules

    Get ready to suit up as Batman, Wonder Woman, or create your own hero. DC Heroes brings the DC Universe to your tabletop, featuring everything from gritty Gotham cases to world-saving crises. If you're a fan of the Justice League, you'll feel right at home. A professional Game Master will lead you through smooth, high-energy sessions.

    View system: DC Heroes
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Game Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you keen?