Heart: The City Beneath

Heart TTRPG · Heart: The City Beneath

Heart: The City Beneath

Heart: The City Beneath is a fantasy horror RPG centred on discovery, risk, and change. You venture below Spire into shifting tunnels, lost gods, and impossible spaces. The stories are often tragic yet human, filled with tough bargains and moments of wonder. It is loved for its vivid character interactions, unusual factions, and the way consequences influence every decision. Ideal for adults who appreciate dark fantasy and surreal imagery.

At the table, each session feels like a tense expedition. You chart a course through the unknown, negotiate with desperate guides, confront ravenous places, and determine how far to push your limits. The Game Master sets the scenes, signals risks, and allows your choices to reshape the world. Suitable for 2 to 5 players, whether online or in person. Beginners are welcome, while veterans will discover depth. Ready to descend? Browse available professional Game Masters here.

How to play Heart: The City Beneath

You roll a pool of d10s based on your character's strengths and the environment they are in, then take the highest die to determine the outcome. Pressure adds Stress to tracks like Blood, Mind, or Supplies. As stress accumulates, Fallout can occur, affecting you or the situation. A turn is straightforward: state your intention, understand the risk, roll, manage the result, and decide your next action. Play flows between dialogue, exploration, and crisis.

Players create bold, flawed characters motivated by a calling and a readiness to make difficult decisions. A professional Game Master introduces the City’s delves, factions, treasures, and horrors, sets clear stakes, and employs safety tools. You will utilise character sheets, dice, quick maps, and shared notes. Online games run smoothly over video with a shared map or VTT. See common options for online play.

In a one-shot, you engage in a focused delve with a clear objective and tight pacing, aiming for memorable moments and a clean conclusion. Expect hard bargains and a taste of Fallout before wrapping up. In a campaign, your crew builds contacts and resources, attempts riskier delves, and lives with lasting scars and rewards. Obsessions deepen, relationships evolve, and the City Beneath remembers your actions. Sessions typically last 3 to 4 hours.

A 3d-printed miniature of a Flameskull monster from the dnd monster manual, used during combat encounters on a grid map.
A 3d-printed miniature of a Flameskull monster from the dnd monster manual, used during combat encounters on a grid map.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.

Common questions

Do I need to know about Heart or Spire to play?

No. You can arrive knowing nothing. A professional Game Master will explain the rules in minutes and guide you through creating a character. The system uses pools of d10s and clear outcomes, so it clicks quickly. You will learn about Stress and Fallout as you encounter them. If you are familiar with Spire, that helps with the vibe, but it is not necessary. You can also choose someone who enjoys teaching beginners when you browse available Game Masters.

How is Heart different from D&D?

Heart centres on risk, cost, and discovery rather than tactical combat. There is typically no grid. Position and narrative matter more than precise distances. You create dice pools based on your actions and location, then manage Stress to tracks like Blood, Mind, and Supplies. Fallout alters scenes and characters, not just hit points. Equipment is lightweight and tagged, magic is potent but expensive, and factions influence your decisions. Delves feel like perilous expeditions where objectives and consequences guide play.

What tone and content can I expect? Is it quite scary?

Prepare for surreal horror, obsession, and bizarre wonder. Scenes may feature body horror, cults, scarcity, and psychological strain. This experience is intended for adults, not children. Before gameplay, our Game Masters establish lines and veils and employ safety tools such as Script Change or the X-card. You determine the intensity you desire. It can be grim and desperate, or balanced with moments of hope and beauty. The goal is to create tense, meaningful play where you feel safe as an individual, even when your character is in peril.

What group size is ideal and how long does a session last?

Heart is designed for 2 to 5 players. Having fewer players allows for more focus on individual characters and creates a tighter, more perilous journey. Conversely, more players introduce cross-talk, strategic planning, and more complex outcomes. Sessions usually run for 3 to 4 hours. A one-shot is ideal for a single expedition with a clear goal and a definite conclusion. In a longer campaign, you’ll establish contacts and resources, take on riskier explorations, and deal with lasting consequences. Your Game Master will adjust the pacing to suit your group’s style.

What types of characters can I play in Heart?

You choose a class with a unique flavour, such as Deep Apiarist, Vermissian Knight, Junk Mage, Cleaver, Heretic, or Hound. Your Calling determines what motivates you, whether it be Adventure, Enlightenment, Profit, or Protection. Abilities, equipment tags, and Beats influence your actions and development. Character creation typically takes around 20 to 30 minutes with guidance, or you can opt for pregenerated sheets for a quicker start. Expect bold, flawed individuals who are prepared to trade safety for their desires.

How perilous is Fallout? What occurs when I experience Stress?

Stress accumulates on various fronts as you take risks. When Fallout occurs, the Game Master imposes an appropriate consequence. Minor Fallout may damage equipment, change the scene, or leave a temporary scar. Major Fallout can alter your journey, affect relationships or resources, or even remove your character from play. Death is a possibility, but the game usually transforms you before it claims your life. Risks are clearly marked, allowing you to decide when to push forward, regroup, or negotiate for a safer path.

Does Heart function effectively online, and what tools do you use?

Yes. Heart runs smoothly over video with simple maps, shared dice rollers, and handouts. Many of our Game Masters use Roll20, Foundry, or Owlbear Rodeo, or keep it lightweight with theatre of the mind and a shared document. The system’s dice pools and narrative positioning suit online play. If you have a preferred setup, mention it at booking. For common platform options and what they offer, see online play platforms.

Booking Form


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Genres you can play in Heart: The City Beneath

  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning forged from loss. Imagine Romeo and…

    View genre: Tragic
  • Surreal

    Dream logic at the table. Rooms fold into one another, clocks bleed, and questions answer themselves. Think Alice in Wonderland, with…

    View genre: Surreal
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a gift for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us move forward in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach allowed the players to fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

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StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
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