Kids on Bikes

Kids on Bikes TTRPG · Kids on Bikes Roleplaying Game

Kids on Bikes

Kids on Bikes places you in a small town where friendship and curiosity intersect with the unusual. You take on the roles of kids, teens, or adults with everyday concerns and big hearts, cycling into whispers, culverts, and restricted areas. The tone is a mix of cosy and eerie. Laughter accompanies goosebumps. Simple rules ensure the focus remains on choices, emotions, and teamwork, allowing the mystery to unfold quickly and remain personal.

Prefer storytelling over statistics? This game excels at birthdays, family gatherings, and laid-back team events. It is suitable for kids, but adults enjoy it as well. A professional Game Master steers the mystery, manages clues, and ensures shy players feel at ease, whether in person or online. Browse available Game Masters to find the right match for your group and schedule.

How to play Kids on Bikes

Each trait uses a different die, from d4 to d20. When the outcome is uncertain, you roll the die for the most relevant trait against a target number set by the Game Master. High is good, and dice can explode, allowing you to roll again and add. Failure does not mean nothing happens; it earns Adversity Tokens that you can spend to boost later rolls or assist a friend. Some tables also share a special Powered Character with unique abilities.

You bring a character idea, a couple of strengths and flaws, and a willingness to build the town together. Our Game Masters provide a map of locations, vivid NPCs, layered clues, and safety tools, pacing scenes so everyone gets a moment. A one-shot focuses on quick town creation and a single mystery with a clear payoff. A campaign develops relationships, deepens the oddities, and allows consequences to resonate across seasons. Learn about GM styles at GM playstyles.

Game Master leans over a fantasy RPG table as players discuss the encounter around a GM screen.
Game Master leans over a fantasy RPG table as players discuss the encounter around a GM screen.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.

Common questions

Do I need to know the rules or have a book?

You don’t need to know the rules or purchase anything. A professional Game Master will teach you the basics in just a few minutes and keep the game flowing. Character creation is quick, using simple traits and a few quirks. The group collaborates to build the town, so your ideas are important from the start. The dice are easy to read. If children are playing, explanations remain straightforward and visual. If you’re already familiar with the game, the GM will adjust to your pace and skip what you don’t need.

How does Kids on Bikes differ from D&D?

You play ordinary people, not classes, and there are no levels. Teamwork and choices drive the story more than combat. You create the town and relationships, then pursue rumours and strange clues. Rolls use different die sizes for traits, with exploding highs and Adversity Tokens when things go awry. Maps are minimal. Scenes feel like a mystery show, not a dungeon crawl. One-shots can conclude a full tale, while campaigns develop the town over time.

Which edition do you run, 2nd or 1st?

Most tables use Kids on Bikes 2nd Edition by default. It streamlines play and provides helpful guidance for players and the GM. If your group prefers 1st Edition, or already has characters there, let us know when you book. A professional Game Master can run either version and adapt elements as needed. The feel remains the same, a mix of heart, friendship, and the uncanny. You only need a character idea and a willingness to collaborate.

How frightening does it become? We have kids.

The tone is flexible. Think warmth, humour, and a bit of chill, tailored to your group. Before play, the GM checks comfort levels and establishes clear lines and veils. If you’re after a Saturday-morning mystery, keep threats off-screen and make victories feel uplifting. If your teens prefer more tension, the GM can carefully increase the stakes. Safety tools are used throughout. To find a GM whose vibe aligns with yours, check out GM playstyles.

What is the Powered Character, and who oversees it?

The Powered Character is an optional figure with unique abilities, such as a psychic child or an extraordinary stray. Control is shared at the table. Players determine when it assists and what it can do, within agreed boundaries. The GM depicts how the world responds, maintains clarity on stakes, and ensures the focus remains on your characters. For younger players, the GM can simplify or omit this element, keeping the story centred on bikes and bravery.

What group size and session length are suitable for this game?

Kids on Bikes shines with 3 to 5 players, and works well with 2 for a more intimate vibe. A one-shot typically lasts 2 to 3 hours, which is sufficient for town setup and a complete mystery. Campaign sessions fall within the same timeframe, allowing time to revisit locations and NPCs. Larger groups are possible, but the tone is more subdued than action-heavy games, so smaller tables generally provide everyone with more space.

Can we play online? What tools do you use?

Online play is seamless. The game encourages conversation, so all you need is video chat and a dice roller. Your GM might include a simple map or handouts when necessary, but there's no grid to worry about. Our Game Masters are familiar with popular tools and can adapt to what your group already uses. Discover typical setups and options on our online play platforms page.

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Genres you can play in Kids on Bikes

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Spooky

    Candlelight, creaking stairs, and a shadow that shifts when you look away. Imagine Goosebumps, filled with quick thrills, playful…

    View genre: Spooky
  • Rural

    Comfortable fields, muddy boots, local drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family ties…

    View genre: Rural
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a gift for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us move forward in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach allowed the players to fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

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