Lancer

Lancer TTRPG · Lancer TTRPG

Lancer

Lancer is a sci-fi mecha RPG where you take on the role of skilled pilots in towering machines, embarking on missions that challenge your teamwork and ideals. You pursue warlords, protect colonies, and decide whom to trust among corporations, rebels, and governments. Players appreciate the extensive customization, tactical precision, and narratives that range from tough military decisions to touching moments in the cockpit. A professional Game Master crafts the world, establishes clear objectives, and maintains a brisk pace so that every choice has impact.

A session unfolds like a briefing, followed by character scenes, and culminates in a cinematic drop. You strategise, coordinate roles, and deploy as a squad. Positioning and teamwork are crucial, with the spotlight shifting to ensure everyone has their moment to shine. It suits dedicated groups, game-night one-shots, birthdays, and corporate teams that enjoy problem-solving. New players are welcomed with guidance, while veterans are rewarded for their love of tinkering with builds. Meet our Game Masters to find the right fit.

How to play Lancer

Outside the cockpit, you roll a d20 to see if your pilot clears a risky task. In mech combat, you roll a d20 to hit, then add or subtract Accuracy or Difficulty by rolling a few d6s and taking the highest as a modifier. On your turn, you move on a square map, take actions like firing, boosting, stabilising, or hacking, and manage heat and damage. Clear objectives drive each fight, from holding a zone to breaching a bunker.

You bring your pilot idea and play style. Pick a frame and gear, or grab a prepared character. A pencil or a digital sheet works. A professional Game Master provides the mission brief, tactical maps, tokens, teach-as-you-go rules, safety tools, and prebuilt enemies. Online, they run it on a virtual tabletop with voice chat. See supported options for online play.

In a one-shot, you jump straight into a focused mission with streamlined builds and fast choices. Expect a full arc in one session, with a clean debrief. In a campaign, you unlock licences over time, upgrade your mech, and face recurring rivals and factions. Political choices shape future ops, and your squad's reputation opens doors or closes them. Both styles support 2 to 5 players.

Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.

Common questions

I’m new to Lancer. Can I pick things up as we go?

Yes. You don’t need to read the book first. A professional Game Master will teach you the core turn flow, heat, and status effects as they arise. You can start with a simple frame and a focused kit, or use a prebuilt pilot to jump in. Expect quick cheat sheets and reminders so you can make informed choices without feeling overwhelmed by the rules. If you prefer a coach-style table, check out GM playstyles to find someone who teaches while maintaining a steady pace.

How tactical is Lancer compared to D&D?

Lancer emphasises tactical combat. Battles take place on a square grid, with clear objectives and significant positioning. You manage heat, structure, and systems rather than spell slots. Expect fewer encounters per session, but each one is a carefully crafted scenario with terrain, cover, and relevant status effects. Outside of combat, roleplay is quick and adaptable, so most of the rules focus on the battlefield. If you enjoyed D&D with miniatures and maps, or appreciated the teamwork aspect of 4e, you will feel right at home after a brief adjustment.

How many players are there and how long does a mission take?

It works well with 2 to 5 players. The ideal number is 3 to 4, as this allows for quicker turns and clear roles for everyone. A one-shot mission typically takes about 3 to 4 hours. New groups might need an extra 20 to 30 minutes for onboarding. In campaigns, expect to have one major combat along with scenes, or two shorter combats, each session. Briefing and debriefing frame the action, ensuring that choices matter without slowing down the pace.

Can you help me construct my mech and pilot?

Absolutely. Share your concept and preferred role, such as artillery, support, or skirmisher. A professional Game Master can facilitate a brief build chat, offer curated options, or provide ready-to-play pilots at a specific licence level. You can respec between early missions if you wish to try a different frame or talent focus. Printed sheets or a digital sheet both work. You bring the vibe, and the GM helps translate it into elements that shine on the table.

Is Lancer appropriate for children or teenagers?

Yes, with guidance. The game’s theme revolves around war, but the tone can be adjusted to reflect hopeful heroics while avoiding graphic detail. The tactical rules are intricate, making it most suitable for teens or dedicated younger players who appreciate turn-based games. Generally, players aged 12 and above are a good fit. A professional Game Master employs safety tools, checks lines and veils, and can customise missions to focus on rescue, exploration, and teamwork rather than grim military drama.

Do you use the latest rules or any home rules?

Sessions follow the current official Lancer rules. Your Game Master may introduce minor, clearly outlined adjustments to maintain a smooth pace, such as standardised objective timers or simplified ammo tracking where appropriate. Any modifications will be explained beforehand and noted on your sheet or mission brief, ensuring you are always aware of what is in play. If your group prefers to stick strictly to the rules, just let the GM know, and they will adhere to the core procedures.

Can we play online with proper maps and tools?

Yes. Online sessions utilise a virtual tabletop with grid maps, tokens, line-of-sight, and dice. Voice chat ensures smooth coordination, and the GM manages assets and automation so you can concentrate on your decisions. If your team includes both in-person and remote players, a hybrid setup is also feasible with a clear camera on the map. Check out the supported options on our online play platforms page.

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Genres you can play in Lancer

  • Mecha

    Climb into the cockpit and take control of a massive machine. Mecha play combines intense battles, innovative engineering, and faction…

    View genre: Mecha
  • Space Opera

    Epic sci-fi drama set among the stars, featuring brave pilots, heroic rebels, tyrants wielding planet-destroying weapons, and a crew that…

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  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and advance in narratives that resonate…

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  • Dystopian

    Struggle to breathe in a world that monitors your every action, think 1984. Conceal, hack, and resist as you navigate oppressive laws…

    View genre: Dystopian
  • Military

    Close-knit squads in the thick of battle, tough decisions, maps laid out, and the struggle of supply lines. Imagine Band of Brothers, but…

    View genre: Military
  • Rebellion

    Whispered schemes, bold heists, and tough decisions as you stand up to authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion
  • Futuristic

    Adventures set in the near to far future where technology influences every decision, from vibrant megacities to remote space outposts…

    View genre: Futuristic

What players think

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a gift for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us move forward in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach allowed the players to fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

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