
Lancer TTRPG · Lancer TTRPG
Lancer
Lancer is a sci-fi mecha RPG where you take on the role of skilled pilots in towering machines, embarking on missions that challenge your teamwork and ideals. You pursue warlords, protect colonies, and decide whom to trust among corporations, rebels, and governments. Players appreciate the extensive customization, tactical precision, and narratives that range from tough military decisions to touching moments in the cockpit. A professional Game Master crafts the world, establishes clear objectives, and maintains a brisk pace so that every choice has impact.
A session unfolds like a briefing, followed by character scenes, and culminates in a cinematic drop. You strategise, coordinate roles, and deploy as a squad. Positioning and teamwork are crucial, with the spotlight shifting to ensure everyone has their moment to shine. It suits dedicated groups, game-night one-shots, birthdays, and corporate teams that enjoy problem-solving. New players are welcomed with guidance, while veterans are rewarded for their love of tinkering with builds. Meet our Game Masters to find the right fit.
How to play Lancer
Outside the cockpit, you roll a d20 to see if your pilot clears a risky task. In mech combat, you roll a d20 to hit, then add or subtract Accuracy or Difficulty by rolling a few d6s and taking the highest as a modifier. On your turn, you move on a square map, take actions like firing, boosting, stabilising, or hacking, and manage heat and damage. Clear objectives drive each fight, from holding a zone to breaching a bunker.
You bring your pilot idea and play style. Pick a frame and gear, or grab a prepared character. A pencil or a digital sheet works. A professional Game Master provides the mission brief, tactical maps, tokens, teach-as-you-go rules, safety tools, and prebuilt enemies. Online, they run it on a virtual tabletop with voice chat. See supported options for online play.
In a one-shot, you jump straight into a focused mission with streamlined builds and fast choices. Expect a full arc in one session, with a clean debrief. In a campaign, you unlock licences over time, upgrade your mech, and face recurring rivals and factions. Political choices shape future ops, and your squad's reputation opens doors or closes them. Both styles support 2 to 5 players.




Common questions
I’m new to Lancer. Can I pick things up as we go?
Yes. You don’t need to read the book first. A professional Game Master will teach you the core turn flow, heat, and status effects as they arise. You can start with a simple frame and a focused kit, or use a prebuilt pilot to jump in. Expect quick cheat sheets and reminders so you can make informed choices without feeling overwhelmed by the rules. If you prefer a coach-style table, check out GM playstyles to find someone who teaches while maintaining a steady pace.
How tactical is Lancer compared to D&D?
Lancer emphasises tactical combat. Battles take place on a square grid, with clear objectives and significant positioning. You manage heat, structure, and systems rather than spell slots. Expect fewer encounters per session, but each one is a carefully crafted scenario with terrain, cover, and relevant status effects. Outside of combat, roleplay is quick and adaptable, so most of the rules focus on the battlefield. If you enjoyed D&D with miniatures and maps, or appreciated the teamwork aspect of 4e, you will feel right at home after a brief adjustment.
How many players are there and how long does a mission take?
It works well with 2 to 5 players. The ideal number is 3 to 4, as this allows for quicker turns and clear roles for everyone. A one-shot mission typically takes about 3 to 4 hours. New groups might need an extra 20 to 30 minutes for onboarding. In campaigns, expect to have one major combat along with scenes, or two shorter combats, each session. Briefing and debriefing frame the action, ensuring that choices matter without slowing down the pace.
Can you help me construct my mech and pilot?
Absolutely. Share your concept and preferred role, such as artillery, support, or skirmisher. A professional Game Master can facilitate a brief build chat, offer curated options, or provide ready-to-play pilots at a specific licence level. You can respec between early missions if you wish to try a different frame or talent focus. Printed sheets or a digital sheet both work. You bring the vibe, and the GM helps translate it into elements that shine on the table.
Is Lancer appropriate for children or teenagers?
Yes, with guidance. The game’s theme revolves around war, but the tone can be adjusted to reflect hopeful heroics while avoiding graphic detail. The tactical rules are intricate, making it most suitable for teens or dedicated younger players who appreciate turn-based games. Generally, players aged 12 and above are a good fit. A professional Game Master employs safety tools, checks lines and veils, and can customise missions to focus on rescue, exploration, and teamwork rather than grim military drama.
Do you use the latest rules or any home rules?
Sessions follow the current official Lancer rules. Your Game Master may introduce minor, clearly outlined adjustments to maintain a smooth pace, such as standardised objective timers or simplified ammo tracking where appropriate. Any modifications will be explained beforehand and noted on your sheet or mission brief, ensuring you are always aware of what is in play. If your group prefers to stick strictly to the rules, just let the GM know, and they will adhere to the core procedures.
Can we play online with proper maps and tools?
Yes. Online sessions utilise a virtual tabletop with grid maps, tokens, line-of-sight, and dice. Voice chat ensures smooth coordination, and the GM manages assets and automation so you can concentrate on your decisions. If your team includes both in-person and remote players, a hybrid setup is also feasible with a clear camera on the map. Check out the supported options on our online play platforms page.
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