Mistborn Adventure Game

Mistborn TTRPG · Cosmere TTRPG

Mistborn Adventure Game

Mistborn Adventure Game is the officially licensed tabletop RPG set in the world of Mistborn, published by Crafty Games. It is designed for capers, conspiracies, and social manoeuvring, all under a sky that rains ash. Players form a crew with a shared goal, then mix stealth, charm, and metal-fuelled feats to tip the scales. The tone is your choice, ranging from gritty street crime to noble intrigue, and it can be adjusted for families or seasoned fans alike.

A session feels like a thrilling heist movie infused with magic. You plan, scout, make allies, and then act when the moment is right. Expect ballroom whispers, rooftop chases, and coinshot acrobatics. Fans of the novels will feel right at home, but you do not need to know the books to enjoy it. Newcomers pick it up quickly, while veterans gain valuable tools for complex schemes. Ready to start? See available Game Masters.

How to play Mistborn Adventure Game

You act by rolling a pool of six-sided dice based on your character’s abilities, skills, and any metal-fuelled power you tap into. The Game Master sets a difficulty or rolls in opposition. You state your intent, choose an approach, roll, and compare results. High rolls succeed cleanly. Lower rolls still advance the story, often with complications. Resources like metals can give you an edge or enable dramatic stunts when it matters.



Players bring a character concept that fits the crew, from smooth-talking Soother to agile thief or tough skaa bruiser. You decide how you assist with the job in each scene, whether through deception, stealth, or a daring push and pull. A professional Game Master presents the city, factions, jobs, and consequences, while maintaining a sharp pace. One-shots focus on a single objective with a clear conclusion. Campaigns develop your crew’s goals, rivals, and influence over time, with downtime to recover and scheme between scores. Want a gritty slow burn or fast-paced cinematic capers? Browse GM playstyles.

Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Green ten-sided die with gold numbers 5 and 9 visible.

Common questions

Do I need to read the Mistborn novels first?

You don’t need to read the books. Your Game Master provides a quick overview of the setting, the metals, and what your crew is aiming to achieve. You learn as you play. If you’re familiar with the series, the GM incorporates recognisable details and respectful nods. If you’re not, the session avoids making assumptions. Key plot points from the novels are not essential knowledge and can be omitted. The emphasis is on your characters, their objectives, and the task at hand.

How does this differ from D&D?

It feels more like planning and executing a con than clearing a dungeon. Social leverage, deception, and timing are just as important as a knife or a coinshot’s push. You roll pools of six-sided dice and assess risks and complications, rather than tracking tactical powers on a grid. Fights are quick and perilous, so teamwork and creative stunts really stand out. If you enjoy schemes, shifting alliances, and consequences that resonate between jobs, this is a perfect match. Looking for a GM who embraces intrigue? Browse available Game Masters.

Can I play a Misting, Feruchemist, or Mistborn?

Yes. You can be a Misting such as a Soother, Coinshot, Thug, or other specialist. You can also excel without metal powers, as a mastermind, spy, or skilled burglar. Full Mistborn exist, but they are intentionally rare. Your Game Master will discuss power levels to maintain balance within the group and ensure the story remains enjoyable. Feruchemy is supported when it aligns with the era or background you choose. Whatever you select, everyone will have opportunities to lead, and the crew’s combined strengths will determine the outcome.

Will the session reveal significant plot twists from the books?

It doesn’t have to. The GM can set your story before, after, or alongside published events, or in a different city, allowing you to avoid major reveals. If your group desires lore tie-ins or cameos, that’s also possible with prior notice. Session briefs highlight any potential spoilers upfront, and you can veto them. The world’s tone and themes remain, while the plot focuses on your crew and their choices.

What crew size is most effective, and how long does a job typically take?

Three to five players is the ideal number for planning, legwork, and backup. Two players work well for a more intimate, stealthy experience. Six is suitable with a lighter rules approach and defined roles. A one-shot typically lasts 3 to 4 hours, covering briefing, planning, action, and fallout. Campaign sessions are of a similar duration, with larger operations spread over multiple meetings. Your GM maintains a brisk pace so you have time to both scheme and act.

Do I need special dice or do I have to memorise the metals?

No special gear is needed. The rules use only six-sided dice, whether physical or digital. You don’t need to learn every metal right away. Your character sheet outlines your abilities, and the GM will explain timing and costs as they arise. Quick references are available for pushes, pulls, soothing, rioting, and other common effects. If you prefer, you can begin as a non-Allomancer and gain powers later in the campaign.

Is the tone too grim for children or new players?

It can be adjusted. The setting includes oppression and danger, but a skilled Game Master can highlight clever problem solving, found family, and uplifting victories. Content is discussed prior to play, with lines, veils, and fade-to-black options. Villains can be less harsh, and scenes can focus on daring escapes rather than grim details. If you have a particular vibe in mind, choose a GM whose style aligns with yours and mention your preferences when booking. See examples on GM playstyles.

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Genres you can play in Mistborn Adventure Game

  • Heist

    Gather the team, scout the target, and execute the heist. Imagine Ocean's Eleven, filled with clever strategies, skilled roles, narrow…

    View genre: Heist
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance planning, pressure, and morally ambiguous…

    View genre: Crime
  • Dystopian

    Struggle to breathe in a world that monitors your every action, think 1984. Conceal, hack, and resist as you navigate oppressive laws…

    View genre: Dystopian
  • Conspiracy

    Unravel layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Rebellion

    Whispered schemes, bold heists, and tough decisions as you stand up to authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

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