Roll for Shoes

Roll for Shoes TTRPG · Roll for Shoes TTRPG

Roll for Shoes

Roll for Shoes is playfully chaotic. You arrive with a name and a vibe, and everything else unfolds at the table. Scenes can shift from everyday errands to wild escapades in minutes. The humour comes from your ideas and the quick yes-and style. A professional Game Master keeps the pace brisk, enhances the jokes, and transforms surprises into story. If you're after a night of creative mischief without any prep, this game offers easy laughs and memorable quotes.

A session accommodates 2 to 6 players and lasts about two to three hours. It’s suitable for beginners, families, birthdays, and teams looking to unwind. Veterans enjoy it as a palate cleanser between heavier campaigns. You can jump into a heist, a mystery, or something wonderfully quirky, and be playing in minutes. Meet our Game Masters to set the tone, from gentle whimsy to rowdy slapstick.

How to play Roll for Shoes

Describe what you attempt. The Game Master agrees on which skill applies and how challenging it is, then you roll a pool of six-sided dice equal to that skill. Gear can add dice. Overcome the opposition and you succeed, and the table narrates what that looks like. The twist that makes Roll for Shoes shine is advancement on the fly. When you roll sixes, you can create a new, more specific skill at a higher rank. Your sheet evolves from vague talent to oddly precise expertise as the comedy escalates.

Players bring a simple character idea, a willingness to be playful, and access to a handful of d6. A professional Game Master provides prompts, fair calls, and a loose scenario that invites improvisation. One-shots focus on a bold premise and significant payoffs in a single evening. Campaigns allow your strange new skills to accumulate across episodes, with recurring rivals and running gags. Playing online is easy too, with digital dice and shared notes. See common options for remote play here.

Two players talk across a fantasy battle map with dice and miniatures during a tabletop RPG game.
Two players talk across a fantasy battle map with dice and miniatures during a tabletop RPG game.
Purple eight-sided die with gold numbers 5 and 8 visible.
Purple eight-sided die with gold numbers 5 and 8 visible.

Common questions

Do we need to learn the rules before we play?

No preparation required. You can arrive with just a character name and a basic idea. A professional Game Master will explain the entire system at the table in a few minutes, then guide you through each roll. The rules are straightforward and adaptable, allowing you to concentrate on the entertaining things your character attempts. If you’ve never played a tabletop RPG before, this is a gentle introduction. If you have, it allows you to improvise without the hassle of charts or character builds.

How do characters function if we begin with just one skill?

Everyone starts with a single ability called Do Anything 1. When you attempt something, you roll that many six-sided dice. Gear you acquire can add dice. If you roll sixes, you gain a sharper, more specific skill at a higher rating, which replaces the vague one at that moment. Your character sheet evolves as you play, transitioning from broad talent to quirky expertise. For instance, Do Anything 1 might develop into Sneak 2, then Vent-Crawling 3, and eventually Vent-Crawling While Whistling 4.

How does Roll for Shoes differ from D&D?

It is designed for quick improvisation. There are no classes, feats, or lengthy character creation. You only use d6 dice, and your skills emerge during play rather than beforehand. The tone leans towards playful chaos and fast yes-and storytelling. A professional Game Master still shapes stakes and scenes, but rules never hinder momentum. If you enjoy the tactical depth of D&D, think of this as its freewheeling cousin for evenings when you want laughs, surprises, and minimal bookkeeping.

Can it accommodate a short campaign, rather than just one-shots?

Absolutely. It works well as a mini-series or for a longer campaign. Your uniquely specific skills remain relevant, so the discoveries from the last session continue to yield results. A professional Game Master keeps track of callbacks, recurring NPCs, and the consequences of your actions, allowing the comedy to build and the world to feel cohesive. This format is ideal for episodic play, such as capers, monster-of-the-week mysteries, or office antics. With each session, you create running gags and reputations without the need for complicated advancement rules.

What dice and materials should we bring to the game?

Bring a handful of six-sided dice if you have them. A pencil and a few index cards or a notes app will help you jot down new skills and items as they come up. That’s all you need. For online play, the Game Master can provide a dice roller and shared notes. You can also find common options for remote play here: online tools. No miniatures, grids, or character generators are necessary.

Is it suitable for children or families with members of different ages?

Absolutely. The rules are easy to explain, turns are brief, and the humour appeals to all ages. A professional Game Master establishes a relaxed atmosphere, keeps the action flowing, and employs safety tools to ensure everyone feels at ease. Reading and writing requirements are minimal. Kids can articulate their actions and roll dice, while an adult can assist in tracking new skills for younger players. It's also perfect for family gatherings where you want plenty of laughs without the need for extensive preparation.

What genres and tones suit this game best?

It flourishes wherever quick ideas come to life. Consider heists, workplace antics, cosy mysteries, school shenanigans, kitchen mishaps, fantasy side quests, or sci-fi escapades. The Game Master adjusts the atmosphere to suit your group, ranging from wholesome and whimsical to boisterous slapstick. You can even parody well-known worlds with the serial numbers filed off. If you need assistance finding a facilitator that matches your preferred vibe, check out playstyle profiles here: GM playstyles.

Booking Form


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Genres you can play in Roll for Shoes

  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Heist

    Gather the team, scout the target, and execute the heist. Imagine Ocean's Eleven, filled with clever strategies, skilled roles, narrow…

    View genre: Heist
  • Whimsical

    A whimsical fantasy where logic takes a breather and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

    View genre: Whimsical
  • Pulp

    Action-packed excitement, nail-biting pursuits, mysterious villains, and deadly traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Surreal

    Dream logic at the table. Rooms fold into one another, clocks bleed, and questions answer themselves. Think Alice in Wonderland, with…

    View genre: Surreal
  • Absurd

    Worlds where logic takes a holiday. Anticipate absurd rules, existential humour, and unexpected dread, much like The Hitchhiker’s Guide to…

    View genre: Absurd

What players think

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a gift for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us move forward in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

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