Shadowrun

Shadowrun TTRPG · Shadowrun Roleplaying Game

Shadowrun

  • 3 – 6 players
  • 4 – 5 hours
  • Comprehensive rules
  • For adults only
  • Catalyst Game Labs
    • Sixth World (2019) (6e)
    • 5th Edition (2013) (5e)
    • 4th Edition, 20th Anniversary (2009) (4A)
    • 4th Edition (2005) (4e)
    • 3rd Edition (1998) (3e)
    • 2nd Edition (1992) (2e)
    • 1st Edition (1989) (1e)

Shadowrun combines cyberpunk heists with magic and metahumans. You take on the role of a crew of specialists known as runners, hired to tackle jobs that corporations cannot handle. The city is drenched in neon and fraught with danger, populated by fixers, gangs, and corporate security. Each run involves a mix of legwork, social manoeuvres, infiltration, Matrix action, and the use of spirits or spells. Players appreciate the blend of gritty stakes, imaginative concepts, and gear that resonates. The tone can range from hardboiled to stylish or street-level, tailored to your group's preferences.

At the table, you strategise a caper, scout locations, gather intelligence, and then strike the target. Tension escalates as alarms flash, watchers murmur, and security tightens. A professional Game Master balances action, intrigue, and consequences to ensure your team excels. Perfect for groups that enjoy collaboration and problem-solving. Beginners are welcome, as the GM provides guidance during play. Veterans will find crunchy options and intricate challenges. Ideal for one-off heists, birthdays, or a lengthy campaign with escalating stakes and valuable data.

How to play Shadowrun

Shadowrun uses pools of six-sided dice based on your skills and attributes. You roll, count 5s and 6s as hits, and aim to meet a difficulty set by the Game Master, or surpass an opponent’s roll. Edge allows you to shift the odds when you have an advantage. On your turn, you state your intention, the GM clarifies the risks, you roll, and then together you describe the outcome. Combat, hacking, and magic follow the same basic rhythm, with unique options for each role.

Players come with a character concept, a few priorities, and a readiness to collaborate. You’ll need a character sheet, some d6s, and a microphone if playing online. The Game Master provides the run, engaging NPCs, maps or a theatre of the mind, and safety tools. One-shots focus on a clear mission with pre-made characters or quick builds, allowing for fast-paced action. Campaigns develop your contacts, reputation, and consequences between jobs. Most tables use the Sixth World, and a GM can run earlier editions upon request. See online play options.

Game Master guides players through a fantasy encounter using miniatures, terrain and a battle map.
Game Master guides players through a fantasy encounter using miniatures, terrain and a battle map.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.

Common questions

Do we need to know any Shadowrun rules to play?

No prior Shadowrun experience is necessary. A professional Game Master will guide you through the basics and maintain a clear pace. You can either bring your own character ideas or choose from pre-made archetypes such as hacker, mage, rigger, or street muscle. The core mechanic is straightforward: roll a pool of d6s and count 5s and 6s as successes. The GM takes care of the calculations, modifiers, and equipment details, allowing you to concentrate on your choices, teamwork, and style.

Which edition of Shadowrun will our session use?

By default, the session uses Shadowrun Sixth World (2019). If your group prefers the 5th Edition or even earlier editions, please mention this when you book. The GM can prepare pre-generated characters and run material for that edition. If you already have characters from a previous campaign, the GM can assist in rebuilding the concept in the chosen ruleset. Rules references and cheat sheets are provided at the table or online.

How do hacking, rigging, and magic function during gameplay?

In play, Matrix actions, drones, and spellcasting follow the same basic flow as everything else. You describe the goal, roll your dice, and we narrate the outcome. Deckers and riggers experience quick, cut-scene style moments rather than lengthy solo mini-games. Mages operate on the same clock as the team, with spirits and astral perception integrated into the scene. The GM frequently rotates the spotlight, keeps alerts and security levels visible, and connects digital and magical risks to the mission.

How does Shadowrun differ from D&D?

Shadowrun is contemporary, heist-oriented, and gear-intensive. You work for fixers and navigate through corporations, gangs, and contacts. Planning, legwork, and stealthy entry are just as important as firefights. The team takes on roles rather than classes, with technology alongside magic. Combat is perilous, and consequences linger between jobs. If you're after noir or high-octane action, a GM can adjust the tone and difficulty. Check out examples of table approaches in GM playstyles.

What group size and session length are most effective?

Three to six players is ideal, with four or five being the sweet spot. A typical run takes about four to five hours, as time is spent on planning, recon, and coordinated action. With six players, you can expect to be closer to the longer end of that range. One-shots often use pre-made characters so you can jump straight in. Campaign sessions still run best at 240 to 300 minutes, with a short break to maintain focus and share the spotlight.

Is Shadowrun appropriate for teenagers or sensitive players?

Shadowrun is aimed at a mature audience. It explores themes such as corporate oppression, crime, violence, body modification, and the cost of power. It is not suitable for young children. Mature teens may participate with guidance, and the GM employs safety tools to establish boundaries and tone before beginning. Content can be kept street-level and stylish, or darker if your group prefers. You decide what is visible and what remains off-screen.

Can we play Shadowrun online with maps and communication?

Absolutely. Shadowrun works brilliantly online. Your GM can utilise tactical maps for locations, handouts for floor plans, and trackers for alarms, drones, and spirits. Voice and text channels facilitate table talk and discreet communications. Hacking and rigging have dedicated boards that integrate into the main scene. To explore the supported tools, visit our online play platforms page.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Nat 1, give it another go!

Please try again or email info@storyforgers.nz

Genres you can play in Shadowrun

  • Cyberpunk

    Neon nights, buzzing servers, and tough decisions. You take on the roles of hackers, street samurai, and fixers executing jobs for and…

    View genre: Cyberpunk
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance planning, pressure, and morally ambiguous…

    View genre: Crime
  • Heist

    Gather the team, scout the target, and execute the heist. Imagine Ocean's Eleven, filled with clever strategies, skilled roles, narrow…

    View genre: Heist
  • Dystopian

    Struggle to breathe in a world that monitors your every action, think 1984. Conceal, hack, and resist as you navigate oppressive laws…

    View genre: Dystopian
  • Espionage

    Tradecraft, dead drops, double agents, and high-stakes decisions under pressure. Imagine Mission: Impossible at the table, where every…

    View genre: Espionage
  • Noir

    Neon, rain, and poor choices. Noir places you in the role of a weary detective or a doomed con artist in a city that conceals its decay…

    View genre: Noir

What players think

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a gift for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game quite straightforward and enjoyable.

    Marina

Similar gaming systems

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already appreciate the grit and flair.

    View system: Cyberpunk
  • Blades in the Dark

    • Heist +7
    • 2 – 5 players
    • Moderate rules

    Execute audacious jobs as a team of rogues in a haunted industrial city. Blades in the Dark combines high-stakes heists, harsh repercussions, and crew development, utilising flashbacks and stress to maintain a quick pace. Imagine Dishonored, but you and your mates are the ones pulling the strings.

    View system: Blades in the Dark
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises story with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, neon cyberpunk, or pulpy space opera, ranging from heists to heroics. Imagine sweeping adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • Fiasco

    • Crime +6
    • 3 – 5 players
    • Simple rules

    Fiasco is a quick, GMless story game about small-time capers that go horribly wrong. Imagine a blend of crime, comedy, and disaster reminiscent of Fargo. You and your friends create tangled relationships, set the scenes, and witness ambitious plans unravel into amusing, and at times, heart-wrenching outcomes.

    View system: Fiasco
  • Mistborn Adventure Game

    • Heist +7
    • 2 – 6 players
    • Moderate rules

    Devise audacious heists in the ash-laden world of Brandon Sanderson's Mistborn. You take on the role of a crew of thieves or rebels wielding metal-based powers to outsmart nobles and fearsome enforcers. A skilled Game Master creates intricate heists, intense political intrigue, and difficult decisions.

    View system: Mistborn Adventure Game
  • City of Mist

    • Urban Fantasy +7
    • 2 – 5 players
    • Moderate rules

    City of Mist is an urban fantasy noir where your crew investigates crimes while harnessing mythic powers. Imagine American Gods set in rain-soaked back alleys. A professional Game Master crafts mysteries, moral dilemmas, and cinematic action tailored to your group.

    View system: City of Mist
  • Orbital Blues

    • Western +7
    • 2 – 5 players
    • Simple rules

    Navigate the fringes as outlaw spacers balancing jobs, debts, and heartache. Orbital Blues is a rules-light space western filled with heists, narrow escapes, and found family. Imagine Cowboy Bebop, then make it your own across dusty ports and neon dives.

    View system: Orbital Blues
  • Root: The Roleplaying Game

    • Political Intrigue +6
    • 2 – 5 players
    • Moderate rules

    Skulk, scheme, and survive as vagabonds in the Woodland, caught between warring factions. Root: The Roleplaying Game brings the delightful edge of the Root board game to tense intrigue, heists, and diplomacy. Perfect for clever crews and story-driven play.

    View system: Root: The Roleplaying Game
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Game Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you keen?