Teenagers from Outer Space

TFOS · Teenagers from Outer Space TTRPG · Teenagers from Outer Space Roleplaying Game

Teenagers from Outer Space

Play a sitcom-length anime at the table. You are teens, either human or from outer space. Classes, clubs, and crushes collide as wild gadgets turn small problems into big scenes. Sessions feel quick, packed with jokes, cutaway gags, and heart. A professional Game Master maintains the pace, sets up punchlines, and ensures everyone shines.

Great for first-time players and mixed groups. Kid-friendly by default, and easy to adjust to PG-13 for older teens and adults. Plays well with 2 to 6 players in 2 to 3 hours. Ideal for birthdays, convention one-shots, and company team fun. Choose to play in person or online. Browse our Game Masters to find someone who matches your sense of humour.

How to play Teenagers from Outer Space

On your turn, say what you attempt. When the outcome is uncertain, roll six-sided dice and add a relevant number from your sheet. The Game Master sets a target or rolls for the opposition. If you beat it, you achieve what you want, with room for flair. If you miss, the scene leans towards comedy rather than harm. Turns are quick, table talk is encouraged, and teamwork turns disasters into bigger laughs.

Players bring a teen concept, a couple of standout talents or quirks, and a willingness to improvise. The Game Master introduces the school, clubs, rivals, and a bag of complications that bounce around the session. A one-shot is a single TV episode with a clear problem and a punchy ending. A campaign develops running gags, relationships, and school events over time. It works smoothly online with voice, video, and shared boards. See options in online play platforms.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.

Common questions

Do we need to know about anime or TFOS to play?

You don’t need to watch anime or read the book. Your Game Master will explain the rules in minutes and set a light, school-life sci-fi tone. If you’re familiar with shows like Ranma 1/2 or classic Saturday cartoons, you’ll recognise the vibe, but it’s not essential. Bring a teenage character, whether human or alien, along with a couple of quirks you enjoy playing. The rest will develop at the table.

How is TFOS different from D&D?

TFOS is quick and humorous, with minimal tactical complexity. Scenes focus on clubs, classes, rivalries, and gadgets that add to the chaos of life. You roll a few six-sided dice to keep the narrative flowing. There’s less emphasis on loot, no lengthy dungeon crawls, and no grid-based combat by default. Missed rolls typically lead to amusing complications rather than lasting harm. Imagine sitcom pacing where character decisions and timing deliver the laughs, then the story moves on.

Which edition will we use at the table?

Our Game Masters typically opt for the 3rd Edition for smoother gameplay and clearer guidance. If you have a preference for 1e or 2e, let us know when you book. Many can run those editions as well, or mix in your favourite elements. Character sheets and quick rules summaries are provided. To compare GM preferences before making your decision, browse our Game Masters and check their notes.

Can it run well with two or six players?

TFOS scales well. With two players, it feels like a buddy comedy or a rival duo interacting with a vibrant school cast. With three to four, you have a tight ensemble. With five or six, it transforms into a lively club with fast-paced scenes and tag-team antics. A professional Game Master ensures the spotlight rotates and streamlines rules overhead so everyone remains engaged.

Do we need miniatures, maps, or special dice?

You don’t need miniatures or a battle map. TFOS is best played as theatre of the mind, with the occasional doodle or a simple whiteboard for locations and school antics. Bring regular six-sided dice. If you’re online, your Game Master can provide a dice roller and a shared board for notes and quick sketches. Props are welcome but not necessary.

Is it appropriate for children and mixed-age groups?

TFOS aims for gentle, cartoonish trouble. Pranks, crushes, and gadget mishaps take centre stage, while harm stays offscreen. A professional Game Master checks comfort levels, steers clear of heavy topics, and keeps romance light unless the table requests more. For older teens and adults, the tone can shift to PG-13 with sharper jokes and bigger dilemmas. You can also choose a vibe you prefer on GM playstyles.

Booking Form


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Genres you can play in Teenagers from Outer Space

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and advance in narratives that resonate…

    View genre: Anime
  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Whimsical

    A whimsical fantasy where logic takes a breather and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

    View genre: Whimsical
  • Academy

    Campus drama and late-night antics, teachers who challenge you and rivals who drive you. Make friends, join clubs, study for exams, and…

    View genre: Academy
  • Alien

    From careful first contact to invasive terrors, you confront the unknown intellect beyond Earth. Think Arrival for the marvel of…

    View genre: Alien

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

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