Ten Candles

10 Candles · Ten Candles TTRPG

Ten Candles

Ten Candles is a tabletop story of inevitable loss, told in the glow of real candles. You play ordinary people in a world engulfed by darkness. Together, you shape their final hours, testing small hopes against what lurks in the night. The outcome is certain. Everyone will fall. What you choose is how they confront it and what they leave behind. A session feels quiet and cinematic, with soft table talk, mounting dread, and surprising tenderness amidst the scares.

It is a great fit for horror enthusiasts and drama lovers, for Halloween gatherings, retreats, or an intense team evening. Beginners are welcome, and veterans will find rich character work. Adults only, due to mature themes. A professional Game Master manages tone, safety, and pacing so you can focus on choices and character. Meet our Game Masters and organise a night you will remember.

How to play Ten Candles

Play involves a pool of six-sided dice and candlelight. The Game Master sets the scene and asks what you do. When the outcome is uncertain, you roll a handful of dice equal to the number of candles still burning. Rolling at least one 6 means you succeed and describe how. If not, the Game Master explains what goes wrong, and the story shifts toward the next scene as darkness closes in.

Between scenes, a candle is extinguished and new truths about the world are revealed aloud. The dice pool diminishes as hope fades. You bring a grounded character idea, a quiet space, and comfort with tense horror. The Game Master provides the candles, dice, scenario prompts, and safety tools, ensuring everyone remains steady while you make difficult choices.

Ten Candles is designed for a single 2 to 3 hour session. There is no long campaign, although your Game Master can run an anthology of linked one-shots with new characters. Online play is also possible, using virtual candles and shared audio. See our online play platforms for options.

Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.

Common questions

Do we need to know the rules in advance?

No preparation required. A professional Game Master teaches the rules in minutes and helps you create a grounded character at the table. When outcomes are uncertain, you roll six-sided dice, with more dice as more candles are lit, making the process straightforward. The emphasis is on choices, atmosphere, and describing what unfolds. If you have never played a roleplaying game, that's perfectly fine. The Game Master explains safety tools, supports shy players, and keeps the group engaged so you can immerse yourself in the story.

How many players can join and what is the duration of a session?

Ten Candles works best with 3 to 6 players and runs for about 2 to 3 hours, including a short break. Four or five is the ideal number for table time. Your Game Master will pace scenes so the last candle falls close to your target end time. If you have a larger group, consider running two parallel tables or back-to-back sessions. A quiet space with low lighting is beneficial. The Game Master will bring the materials and set up quickly, then clean up with care.

How frightening does it become, and is it suitable for children?

It is adult horror with themes of fear, loss, and tough choices. There are no graphic details unless your group requests them, and no jump scares are necessary. Content boundaries are established together before play, and the Game Master checks in during the session. They can create a moody and somber atmosphere or a sharper and more intense experience, depending on your preferences. To find a style that suits you, you can explore different GM playstyles and choose someone whose tone aligns with your group.

What happens if my venue prohibits real candles?

Open flames contribute to the atmosphere, but your event takes priority. If the venue prohibits candles, your Game Master can use LED candles or a shared on-screen candle tracker, along with soft lighting and sound cues for scene transitions. If real candles are permitted, they will be placed in small, stable holders on non-flammable surfaces and managed safely. Regardless, the encroaching darkness and diminishing dice pool still create the tension the game is famous for.

How is Ten Candles different from D&D?

Ten Candles is not about winning or levelling up. It is a single-session story about ordinary people facing the end. There is no tactical grid, character builds, or loot. The rules are light, using a simple dice pool that shrinks as the lights go out. Conflict is resolved in the fiction, not through lengthy combats. If you enjoy the roleplay aspects of D&D, this emphasises that side and gives everyone a chance to steer the narrative.

Can we play online and still maintain the atmosphere?

Yes. Your Game Master uses virtual candles, shared audio, and video to maintain the hush and rhythm. They will suggest camera and lighting setups that keep faces visible while the room grows darker, and will manage timers and scene framing so you still feel the closing-in tension. You can read more about our supported tools on online play platforms. Online play is a great option for remote groups or offices with policies against open flames.

If everyone perishes, what makes it enjoyable to play?

Knowing the end allows you to focus on the journey in between. The tension arises from how your characters decide to utilise their limited time, what they strive to safeguard, and the truths they uncover. Small victories are significant. Instances of bravery or connection resonate deeply. Players often discover it surprisingly heartfelt, even amidst the dread. The reward is a complete story you crafted together, shared in one evening, that you will discuss afterwards.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from LOTR.

Nat 1, give it another go!

Please try again or email info@storyforgers.nz

Genres you can play in Ten Candles

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

Similar gaming systems

  • The Quiet Year

    • Post-Apocalyptic +7
    • 2 – 4 players
    • Simple rules

    Guide a struggling community through a year of rebuilding before the Frost Shepherds arrive. The Quiet Year is a gentle, post-apocalyptic map-drawing story game for reflective one-shots. Think Station Eleven, but you draw the world as you progress.

    View system: The Quiet Year
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • ALIEN: The Roleplaying Game

    • Survival Horror +7
    • 2 – 5 players
    • Moderate rules

    Stalk the darkness between the stars with ALIEN: The Roleplaying Game, a cinematic survival horror experience. Stress fuels panic and tough decisions as you fight to survive. If Ridley Scott's Alien captivated you, this brings that same cold-sweat dread to the table.

    View system: ALIEN: The Roleplaying Game
  • Mörk Borg

    • Dark Fantasy +7
    • 2 – 6 players
    • Simple rules

    Mörk Borg is a rules-light, doom-metal fantasy where the world decays and you strive to survive another night. Brutal, fast, and stylish, it plays like Dark Souls seen through a tattered black-metal zine. Ideal for grim one-shots or a doomed mini-campaign.

    View system: Mörk Borg
  • Mothership

    • Survival Horror +7
    • 2 – 5 players
    • Moderate rules

    Mothership is a sci-fi survival horror game where you play as spacers trying to survive as systems fail and something is hunting you. Imagine the tense corridors and difficult choices of Alien. A professional Game Master leads 2 to 5 players through thrilling one-shots or mini-campaigns.

    View system: Mothership
  • Delta Green

    • Cosmic Horror +7
    • 2 – 5 players
    • Moderate rules

    Delta Green is a contemporary cosmic horror and conspiracy game. You take on the role of agents confronting insurmountable threats, concealing them, and bearing the personal toll. Imagine The X-Files with a sharper edge, where triumphs are tenuous and sanity hangs in the balance.

    View system: Delta Green
  • Dread

    • Survival Horror +6
    • 3 – 5 players
    • Simple rules

    Dread is a one-shot survival horror RPG that replaces dice with a tumbling block tower. Each pull heightens the tension and quickens your heartbeat. Imagine The Thing at your table, where fear, difficult choices, and human flaws determine who escapes.

    View system: Dread
  • Legend of the Five Rings

    • Political Intrigue +7
    • 2 – 6 players
    • Moderate rules

    Samurai drama set in a realm of honour, duty, and perilous court politics. Legend of the Five Rings immerses you in Rokugan, where both steel and words hold equal significance, and spirits are ever-watchful. Imagine Seven Samurai infused with intrigue and magic, led by a skilled Game Master.

    View system: Legend of the Five Rings
  • Heart: The City Beneath

    • Dark Fantasy +6
    • 2 – 5 players
    • Moderate rules

    Descend into the City Beneath, a living labyrinth of hunger, miracles, and ruin. Heart is dark fantasy and survival horror where obsession shapes your choices and the world transforms you. If Annihilation's strange wilderness captivated you, this brings that sensation to the table.

    View system: Heart: The City Beneath
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Game Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you keen?