The Quiet Year

Quiet Year · The Quiet Year TTRPG

The Quiet Year

The Quiet Year is a tabletop story game about a community rebuilding after a collapse. Together, you create a shared map, define landmarks, and observe the changing seasons. Each scene poses human questions about scarcity, trust, and hope, crafting a town that feels authentic. Players appreciate its calm rhythm, the bittersweet conclusion, and how every choice leaves a mark on the page. If you enjoy grounded Post-Apocalyptic stories that focus on people rather than combat, this will resonate.

A session is thoughtful and interactive. You converse, sketch, and uncover surprises, with a sense of quiet tension instead of combat. A professional Game Master serves as a facilitator, teaching the structure, maintaining the pace, and ensuring every voice is heard. It is welcoming to newcomers, ideal for mixed groups, writers, and teams that prefer collaboration over complex rules. Perfect for one-shots at gatherings or offsites, whether in person on butcher paper or online with a shared whiteboard. Suitable for 2 to 4 players, lasting 2 to 4 hours.

How to play The Quiet Year

The Quiet Year uses a standard deck of cards, not dice. Each turn, a player draws a card that represents a week and reads a prompt. You add to the map, start or advance projects, hold brief discussions, or discover something new. As the weeks go by, tokens and notes track resources, tensions, and ongoing work. The year concludes when a specific card appears, making decisions significant and time important.

Players bring curiosity, questions, and a willingness to sketch simple shapes. You don’t need to be a skilled artist. Our Game Masters provide the deck, large paper or a shared online board (see online options), markers, and tokens, explain the phases, manage timing, and keep everyone engaged with the game’s conversation tools. They also set the tone and ensure safety, so the table feels supported, whether you prefer hopeful rebuilding, political debate, or grittier stakes.

It works well as a single sitting, typically lasting 2 to 4 hours. For longer bookings, your facilitator can spread the year over two sessions or host a short series of standalone communities set in the same region. Each session is self-contained, allowing people to drop in without feeling lost, while returning groups enjoy seeing themes resonate across maps.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.

Common questions

Do we need to know the rules or be good at drawing?

No rulebook study is required. A professional Game Master will explain the flow in minutes and ensure turns are clear and fair. You will make simple marks and symbols on a shared map. Stick figures and boxes work perfectly. There are no character sheets, stats, or dice involved. Each card provides a prompt, after which you can add to the map, start a project, or engage in a brief discussion. The emphasis is on ideas and conversation, not artistic skills. Curiosity is the only requirement.

How does The Quiet Year differ from D&D?

You are building a community together, rather than managing individual heroes. There is no combat system or tactical grid. The deck establishes the rhythm of weeks and seasons, and the map expands as you play. Decisions are made through brief discussions at the table and projects on the map, rather than through skill checks. Our Game Master facilitates and maintains the tone, but the group determines the actions of the community. It feels reflective and collaborative, with gentle tension instead of battles and treasure hunts.

What materials do we need, and how do you facilitate it online?

In person, our Game Master brings a standard deck of cards, large paper, markers, and tokens for projects and notes. Online, you will use a shared whiteboard for drawing, digital tokens, and a virtual card deck. No special software is needed beyond a voice or video call and a browser. The facilitator manages setup and teaches quick drawing conventions to keep the map clear. If you prefer online tools, see options here: online play platforms.

What group size is ideal and how long does a session last?

It is designed for 2 to 4 players. The ideal number is often 3 or 4, allowing ideas to flow without anyone waiting too long. Most sessions wrap up in about 2 to 4 hours, depending on how much discussion you prefer. For a longer booking, our Game Master can split the year across two sessions. Each session is self-contained, so a guest can join without needing to prepare beforehand. The deck determines when the year ends, ensuring that pacing remains natural.

Is it suitable for kids? What age groups are best for this?

Yes, with the right tone. The themes revolve around scarcity, choices, and collaboration after hardship. There is no gore or tactical violence in the rules. With guidance, ages 10 and up generally do well, and teens often excel. Our Game Master assesses comfort levels and establishes boundaries before play, then tailors prompts to suit your group. You can maintain a hopeful and constructive atmosphere, or navigate tougher questions with care. Families and classrooms often appreciate its gentle pace.

Can we replay it or use it as a mini series?

Absolutely. New maps, different starting assumptions, and shuffled cards create fresh outcomes each time. You can change the vibe, from cosy rebuilding to more complex politics, and watch entirely new landmarks and projects emerge. For a short series, your facilitator can run several standalone communities set in related locations. You will notice echoes and contrasts without needing strict continuity. It is satisfying as a one-off, and just as rewarding to revisit with a new perspective.

Booking Form


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Genres you can play in The Quiet Year

  • Survival

    Chilly nights, empty packs, and tough decisions. Survival stories challenge your resilience and teamwork as you manage supplies, outwit…

    View genre: Survival
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

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  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning forged from loss. Imagine Romeo and…

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  • Rural

    Comfortable fields, muddy boots, local drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family ties…

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What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

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