Triangle Agency

Triangle Agency TTRPG · Triangle Agency TTRPG

Triangle Agency

Triangle Agency places you on the payroll of a paranormal corporation that treats reality-bending events like ticket numbers. You investigate, contain, and occasionally negotiate with the impossible, while forms, memos, and policies all shape the narrative. People appreciate how it blends sharp mystery solving with surreal office satire and a thread of psychological horror, creating memorable choices and consequences.

A session feels like a brisk briefing, tense fieldwork, and a debrief where the paperwork might be scarier than the monster. It suits beginners who want clear goals and veterans who enjoy inventive problem solving. Ideal for adults, small groups, or team events that appreciate clever puzzles and quirky humour. Ready to play with a professional Game Master?

How to play Triangle Agency

Play unfolds in scenes. The Game Master sets the scene, establishes the stakes, and asks what you do. You describe your approach, utilise abilities or gear, and roll dice to determine how successfully you execute your plan. Outcomes often come with choices, trade-offs, or consequences that affect the case and the company’s policies. Paranormal powers can be advantageous, but they also introduce complications that may escalate the anomaly or attract corporate scrutiny.



You create a character who balances training, a few daring tricks, and a healthy respect for HR. The Game Master provides the briefing, NPCs, forms, or prompts that reinforce the bureaucracy, along with safety tools for adult themes. In a one-shot, you tackle a single anomaly for a swift resolution. In a campaign, you pursue interconnected cases, promotions, and lasting repercussions for your team and the city. Inquire about online play options or in-person props like handouts and “real” paperwork.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Tabletop RPG player reacts to the action with hands on his head beside a battle map and miniatures.
Tabletop RPG player reacts to the action with hands on his head beside a battle map and miniatures.

Common questions

Do I need to know the rules before we start playing?

There’s no need to read the book. A professional Game Master will cover the basics during the opening briefing. You’ll learn how to declare actions, roll dice, interpret outcomes, and manage risks associated with paranormal abilities and corporate policies. Most groups feel at ease after the first scene. If you’d like a head start, your GM can provide pre-generated agents and quick rules references. The emphasis is on making smart choices and understanding consequences, rather than memorising mechanics.

How frightening is Triangle Agency? Can you adjust the tone?

Triangle Agency is designed for adults. Expect tension, eerie imagery, and satirical workplace pressure. Your group should establish boundaries before play, and the GM will utilise standard consent and safety tools. The tone is adaptable, ranging from dry dark comedy to slow-burn psychological horror. Let the GM know where you want that dial set. You can also select someone whose style aligns with the vibe you desire. Browse playstyle profiles here: GM playstyles.

How does this differ from D&D or Pathfinder?

It is not heroic fantasy. You play modern investigators balancing field decisions with company rules and oversight. Progress comes from investigation, containment, and negotiation, not dungeon crawls or loot. Combat is possible but costly, so many encounters feel like puzzles with moving parts and time pressure. Advancement looks like promotions, clearances, and new complications rather than magic items. If you enjoy solving mysteries, taking risky trade-offs, and gallows humour, this system captures that blend better than D&D or Pathfinder.

What characters do we play, and how quickly can we create them?

You are corporate agents with specific training, a role on the team, equipment, and a few risky tricks that flirt with the paranormal. Character creation is quick and guided at the table. For one-shots, you can use pre-generated sheets or create characters in about 10 to 15 minutes. For a campaign, you will develop promotions, personal goals, and lasting consequences from cases. Records such as commendations and write-ups are important and can influence future operations.

What does a session actually involve?

A typical game begins with a case file that outlines objectives, constraints, and risks. On site, you survey locations, interview people, test theories, and devise creative containment plans. The dice determine how smoothly things unfold and what costs or consequences arise. You conclude with reporting and decisions that impact reputation, budget, and the next case. The GM facilitates the flow while allowing you to plan, improvise, and experience the unique dynamics between field agents and compliance.

What group size and session length are most effective?

Triangle Agency works best with 3 or 4 players, and accommodates 2 to 5. Sessions typically last 3 to 4 hours. This allows ample time to investigate, confront the anomaly, and debrief without feeling rushed. With five players, the GM may need to streamline scenes to ensure everyone gets a fair share of spotlight time. Duos can also be effective, often tackling tighter, spookier cases. One-shots are designed to fit within a single session, while campaigns follow interconnected cases over multiple evenings.

Can we play online with the unusual forms and handouts?

Yes. It works well over video. A shared tabletop or document manages sheets, dice, clocks, and handouts. Briefings, memos, and forms are straightforward as PDFs or fillable files, and the GM will take care of distribution. If you prefer in-person props, the GM can also bring printed case files and tags. To view common online tools supported by our Game Masters, check online play options.

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Genres you can play in Triangle Agency

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Conspiracy

    Unravel layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Surreal

    Dream logic at the table. Rooms fold into one another, clocks bleed, and questions answer themselves. Think Alice in Wonderland, with…

    View genre: Surreal
  • Absurd

    Worlds where logic takes a holiday. Anticipate absurd rules, existential humour, and unexpected dread, much like The Hitchhiker’s Guide to…

    View genre: Absurd

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

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