Cyberpunk

Cyberpunk

Cyberpunk immerses you in the glow of a restless city. The rain patters against plastic awnings while drones buzz and cameras keep watch. Your crew prowls through alleys and corporate lobbies, slicing ICE, bribing guards, and swapping burned credsticks. One night might involve a quiet infiltration for stolen research. Another could see a street-level scramble with vans, smartguns, and a getaway through traffic. You decide how much chrome to bolt on, what lines you will cross, and which causes are worth risking your body and freedom.

At the table, it shines because missions are clear, teamwork is essential, and gadgets feel tangible. Hacking, legwork, social engineering, and action all get their turn, ensuring every player has moments to lead. Beginners appreciate the strong hooks and quick feedback from plans that either succeed or fail. It’s a hit for company team events, as trust, role clarity, and shared risk are built in. Veterans enjoy intricate tactics, resource pressure, and messy dilemmas about power, privacy, and the cost of remaining human.

Our Game Masters run cyberpunk in Cyberpunk RED, Shadowrun, The Sprawl, CY_BORG, or Carbon 2185, and many can adapt to your preferred rules. You can opt for neon noir with hard consequences, or lighter heist action with cinematic stunts. Body horror and street grit can be toned down for families, or ramped up for late-night crews. Prefer faster sessions with fewer rules? Ask for Powered by the Apocalypse or other rules-light play. If you’re unsure which system suits your group, browse popular systems.

Common questions

What sets cyberpunk apart from other sci-fi?

Cyberpunk is rooted in the streets. You navigate megacorporations, surveillance, and the struggle for survival, rather than starship empires. Jobs involve heists, data theft, sabotage, and extraction. Technology is potent yet perilous, featuring cybernetics that assist you but come at a cost. The settings highlight neon-lit cities, cramped living conditions, and systems that keep a watchful eye on you. Characters are skilled yet flawed, often faced with choices between paying rent, safeguarding friends, and provoking danger. Success feels immediate and personal, while failure leaves a lasting impact that influences your next choices.

Which systems suit cyberpunk, and how detailed are they?

Our Game Masters most often run Cyberpunk RED for fast-paced firefights and streamlined gear, Shadowrun for extensive options and magic, The Sprawl for narrative heists with quick moves, CY_BORG for rules-light chaos, and Carbon 2185 if you prefer a 5e-style foundation. Share your preferences with a professional Game Master, or they can match a system to your group’s pace and comfort with detail. If you want to compare rules at a glance, check out the overview of popular systems here: game systems.

Can the tone, violence, and body horror be modified?

Yes. You can go for a moody and grounded approach, or opt for something stylish and high-energy. Violence can be portrayed in a cinematic way with cutaways, or it can be gritty with lasting injuries. Cyberware can be described as sleek tools, or as a mix of flesh and chrome with consequences. Language filters are straightforward. For teens or mixed groups, focus on clever planning, social dynamics, and chases rather than gore. A professional Game Master will use safety tools and discuss boundaries beforehand. You can also explore GM styles to find a suitable match: GM playstyles.

What occurs in a typical cyberpunk one-shot?

You assemble a crew, secure a job, and hit the streets. Anticipate a brief overview, quick legwork for intel, and a plan that encounters resistance. The action phase combines infiltration, hacking, social pressure, and a swift exit. Hacking is kept snappy so everyone remains engaged, often using opposed rolls or shared timers instead of lengthy solo turns. Pregenerated characters with distinct specialties help streamline the process. A typical session lasting 3 to 4 hours usually concludes with a debrief, payout, and fallout that illustrates how your choices have impacted the outcome.

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Game systems for Cyberpunk

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already appreciate the grit and flair.

    View system: Cyberpunk
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • Comprehensive rules

    Neon streets, ruthless megacorps, and awakened magic collide. In Shadowrun, you are professional criminals executing heists, hacking systems, and negotiating with spirits. Imagine Blade Runner with elves and spells, led by an experienced Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises story with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, neon cyberpunk, or pulpy space opera, ranging from heists to heroics. Imagine sweeping adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of brave heroes, outsmart traps, negotiate with dragons, and claim treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Plot, seduce, and endure as a coterie while a professional Game Master brings a city of dark politics to life.

    View system: Vampire: The Masquerade
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • Comprehensive rules

    Pilot a custom-built mech in high-stakes missions that combine sharp tactics with character drama. Lancer offers intense battles and expansive sci-fi themes about duty, politics, and hope. If you enjoy Gundam, you'll feel right at home.

    View system: Lancer
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • Comprehensive rules

    Starfinder is Paizo’s science-fantasy adventure filled with blaster battles, spell-slinging technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters lead you through bizarre worlds, daring heists, and alien enigmas that reward collaboration and courageous decisions.

    View system: Starfinder

What players think

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were in stitches laughing :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was fantastic! He was really great with the kids and patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while also keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

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